The Flagship Game

Daring & Dread: The Roleplaying Game

Stop playing in easy mode.

A complete fantasy roleplaying game, rebuilt from the ground up on the 5E foundation.

Daring & Dread takes the fifth edition rules you know and rebuilds them for tables that want their victories to mean something. Overpowered spells and abilities have been reined in, death and resting carry real weight, and the dangers your heroes face are genuinely dangerous. It isn’t Easy Mode, and it isn’t Nightmare Mode. It’s heroic fantasy where courage, strategy, and hard-won wins matter.

Start with the Player’s Guide and the GM’s Manual. Add the Engine toolkits to build cities and strongholds, and drop in a Sidequest whenever the party needs a night of adventure. The default world is Aeloria and the continent of Androsa, the same world detailed in the Daring & Dread Campaign Setting.

Core Rulebooks


Daring & Dread: The Roleplaying Game Player's Guide cover

Core Rulebook · For Players

Player’s Guide

Everything you need to build a hero and play.

Species, classes and subclasses, backgrounds, feats, and a comprehensive spell collection, along with the reworked rules for combat, death, and resting that give the game its edge. Appendices cover the deities and cosmology of Aeloria.

A complete game built on the 5E foundation


Daring & Dread: The Roleplaying Game GM's Manual cover

Core Rulebook · For Game Masters

GM’s Manual

The heroes are only as heroic as the dangers they overcome.

The Game Master’s companion to the Player’s Guide. Practical systems for running the game, magic items, campaign setting material, and a bestiary of hundreds of creatures built around a consistent approach to monster design.

Designed for use with the Player’s Guide

The Engine Series


Plug-and-play GM toolkits for building the places your campaign calls home.

Daring & Dread: City Engine cover

Daring & Dread: City Engine

A fast, flexible GM toolbox for building fantasy cities.

Daring & Dread: Castle Engine cover

Daring & Dread: Castle Engine

A GM toolbox for building, funding, and running castles, with rules for managing your stronghold and its income.

Daring & Dread Sidequests


Short drop-in adventures you can buy and play the same night. Each one fits nearly any fantasy world and runs with Daring & Dread or standard 5E.

Daring & Dread Sidequests: The Dead of Fort Halden cover

The Dead of Fort Halden

For 1st- and 2nd-level PCs

A fever took a frontier garrison one soldier at a time, until only the chaplain was left. Something at Fort Halden is still on duty.

Daring & Dread Sidequests: The Hollow of Meriara cover

The Hollow of Meriara

For 3rd- and 4th-level PCs

A singing crystal deep in a mine has drawn the troglodytes, and something in the chasm is climbing out.

Daring & Dread Sidequests: The Seven Masks of the Deceiver cover

The Seven Masks of the Deceiver

For 5th- and 6th-level PCs

Somewhere in the dunes, the Deceiver waits behind seven faces.

Daring & Dread Sidequests: The Final Trial of Ravenhold cover

The Final Trial of Ravenhold

For 7th- and 8th-level PCs

The Raven Consortium tests its candidates with a hunt that lasts until dawn. Tonight, the PCs are the target.

The World of Aeloria


Gods, monsters, fallen empires, and dragon-ravaged lands. The Daring & Dread Campaign Setting and its supplements detail the world the game calls home.

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